Needed so that the gamer can impose all sorts of effects on equipment. Otherwise, you will have to study each spell separately. Why this is needed will be discussed in the article.

Enchanting

This is a skill in The Elder Scrolls V: Skyrim that allows you to enchant armor, weapons, or jewelry. The higher the level of the caster, the better the effect will be.

It should be noted that additions are applied to items that do not have enchantments. Moreover, each object can have no more than 2 magical effects, unless a special mod is installed. Enchantment must first be studied, and only then, using the pentagram of souls, it is required to impose them on the necessary product. It will be required, in addition to the specified artifact:

  • filled soul gem;
  • not an enchanted item;
  • decide on the effects that you want to "attach" to the armor, weapon or ring.

In addition, if a gamer plans to enchant things through console commands, then he must know not only the ID of the enchantments in Skyrim, but also the items. The information is necessary for prescribing the appropriate code.

TES V: Skyrim - Weapon Enchant IDs

The cheat looks like this: PlayerEnchantObject ID 1 ID 2 ID 3. Where ID 1 is the serial number of the item that is the target of the enchantment, ID 2 is the number of the first enchantment, and ID 3 is the number of the second.

Example: PlayerEnchantObject 00013989 000F5D15 0004605B. After entering, the Dovahkiin will receive a Steel Sword (00013989), enchanted with additional damage against trolls (000F5D15) and damage from the elements of cold (000FEFBC).

Serial numbers of all weapon enchantments:
Name Description ID Name Description ID
1 Fire Damage The enemy takes fixed fire damage. While burning, also loses health 0004605A 10 Paralysis Enemy is briefly paralyzed 000ACBB6
2 Stamina Damage The opponent loses a certain amount of strength 000a6984 11 Fear Creatures below a certain level scatter for a while 000BEE94
3 Electric Damage Electric shock damage that also affects mana 0004605C 12 Silent moon magic Under the moons, the enemy takes damage in the form of burns 0003B0B1
4 Cold Damage The element of ice takes away not only health, but also strength 0004605B 13 Soul capture If the enemy was overtaken by death before a certain time, the soul stone is filled 000F5D24
5 Magic damage Enemy loses mana 0005b475 14 Exile Daedra are banished to Oblivion 000ACBB5
6 Chaotic Damage The enemy is at risk of taking damage from the elements of fire, ice and electricity at the same time 0301a578 15 heather geis Extra damage dealt to Nords 0010582E
7 Power Absorption The caster drains power from the enemy 000AA157 16 Fire Soul Trap The enemy takes fire damage. If you die for some time, the soul gem is charged 0004003
8 Health Absorption Similar but healthier 000AA155 17 Serrated Pickaxe Increases blacksmithing skill and +5 electricity damage 001019D6
9 Magic Absorption The same, but with magical energy 000AA156 18 Scare away the undead The dead below a certain level scatter in terror 0005B46B

In Skyrim, increasing the skill of the caster directly affects the power of the spell. To learn the effects without cheats, you need to disassemble the item on the pentagram of souls. The thing itself will be destroyed.

Armor and jewelry

Similarly, with other elements of Dovakin's uniform: everything is subject to study with further disposal, or cheat codes are prescribed.

Example: PlayerEnchantObject 0001B39F 000ad55e 00092A57. The player will receive Lamellar Boots with a fire resistance effect (000ad55e). Additional effect (00092A57) - media moves silently. Enchantment IDs in Skyrim in the table below.

Name Description Equipment elements Enchant ID
Booking Helmet Gloves Boots Shield Amulet Ring
1 water breathing Dragonborn gains the ability to breathe by swimming in water - + - - - + + 000fc067
2 Stamina Boost Increased upper limit of stamina + - - + - + + 000fcef8
3 Health Boost Health increases + - - - + + + 000fcefd
4 Fortify Magic Increased magical energy - + + - - + + 0010dd3a
5 Artful Trader Prices from sellers become more profitable for the player - - - - - + - 0010df4b
6 Alchemy More powerful potions and poisons are created - + + - - + + 000fc004
7 Block When blocking a hit, absorb more damage - - + - + + + 0010df1d
8 Breaking Enchantment increases the skill of breaking locks of doors and chests - + + - - + + 000b504e
9 Recovery Restoration spells require less mana + + - - - + + 000fc031
10 Increased regeneration and mana recovery Mana Regeneration Rate is added to the effect of Regrowth + - - - - - - 0010d682
11 Two-handed weapon Damage dealt with two-handed weapons is increased - - + + - + + 00100e50
12 Change Reduced mana cost for the school Changes + + - - - + + 000ff7de
13 Increase change and magic regeneration In addition to the Alteration enchantment in the form of increased magicka regeneration + - - - - - - 00101778
14 Illusion School of Illusions requires less mana + + - - - + + 0010cfd2
15 Illusion + mana regeneration In addition to the previous one in the form of magic energy regeneration + - - - - - - 0010d679
16 pickpocketing Increases the chances of quietly picking other people's pockets - - + + - + + 00100e32
17 Witchcraft Magic cost for the School of Witchcraft has been reduced + + - - - + + 000fc00d
18 Boost sorcery and regeneration In addition to Affliction, mana regenerates faster + - - - - - - 02015cbf
19 blacksmith craft Better weapons and armor are being created + - + - - + + 0010df21
20 Light armor Increased Light Armor skill + - + - - + + 000acc94
21 One-handed weapon Dovahkiin deals more damage with one-handed weapons - - + + - + + 00100e2d
22 Destruction School of Destruction costs less mana + + - - - + + 0007a125
23 Destruction and mana regeneration Addition to the previous one in the form of energy recovery rate for spells + - - - - - - 02015cba
24 stealth Higher chance of being invisible - - + + - + + 000d53f2
25 Shooting Increased damage dealt by bows and crossbows - + + - - + + 000fc02b
26 Heavy armor Improved Heavy Armor skill + - + - - + + 00100e10
27 Increased carry weight The hero can carry more items - - + + - + + 000d53e7
28 Without weapons Improved hand-to-hand combat skills - - + + - + + 0010a06a
29 Recuperation Stamina regenerates at a faster rate + - - + - + - 00100e55
30 Health regeneration Life points replenish faster + - - - - + + 00100e51
31 Magic replenishment Mana refills at a faster rate + + - - - - + 000c5d11
32 muffled footsteps The player moves quietly - - - + - - - 000d5371
33 disease resistance Dovakin increases resistance against various diseases + - - - + + + 00100e65
34 Magic resistance Increased ability to resist magic damage different schools - - - - + + + 0010dfb8
35 fire resistance Reduces incoming fire damage - - - + + + + 000ad55e
36 Cold resistance Similar, but with the element of cold - - - + + + + 0001b3d0
37 Electricity resistance The same, but about electricity - - - + + + + 000ad4d1
38 Poison Resistance Increases resistance to poisons + - - - + + + 00100e5f

Additional components

If, nevertheless, there is a desire not to resort to using cheats everywhere, but to use them only partially, in order to delve into the process of enchanting items, you can use the command to get an enchantment potion. The Skyrim ID of such is different depending on the quality.

  • normal (10%) - 00039CFB;
  • potion (15%) - 00039D02;
  • potion (20%) - 00039D0A;
  • elixir (25%) - 00039D12.

They are added to the game using the player.additem [N] command, where N is the number of items.

Cooking set

Enchantment in Skyrim goes hand in hand with blacksmithing and alchemy. There is a way to bring out a unique potion with a high percentage in order to cast high-level enchantments under the influence:


Brewing a potion with a high percentage

  1. The first set of clothes for alchemy is enchanted, put on, a new potion is brewed. It turns out 30%.
  2. After application, the enchantment of the second set of clothes follows, which is worn instead of the first. The potion is being brewed in it again. It turns out already 32%.

So the process is repeated. The nuances are as follows:

  • Vampires with the Necromage ability can achieve up to 33% effect with Alchemist Clothes and up to 46% with Enchantment Potion.
  • If you also wear Ahzidal's boots and any three parts of the relic of the same name, then a boost of up to 39% is achieved with alchemical clothing and up to 49% with potions (using the Shadow Seeker and Magic Seeker skills).

The final set will no longer be able to give potions with a large percentage if some mods are not used. On the other hand, it should be understood that playing a character with high magical effects is simply not interesting. Therefore, many either use the enchantment IDs in Skyrim, prescribing specific 3-4 cheats, or are simply content with what they find.

Notes

Working in such a direction as "Enchanting", you should know:

Alternative

Another way to avoid tedious prescribing long console commands is to prescribe a cheat on already existing things with charms (player.additem [N]).

Some items in Skyrim with enchantment:


Verdict

Knowing the enchantment ID in Skyrim is not such a useful skill, since the hero, hung with the strongest magical effects, is simply doomed to become boring and uninteresting. After all, any enemy will fall from one wave of the weapon.

There is simply no such enemy in the game that can compete with you. Even if you increase the difficulty level.

In summary, it should be said that there is no need to abuse cheat codes in such an epic computer game like TES V: Skyrim. Otherwise, the whole impression will be spoiled. What is the point of thinking over the tactics of dealing with this or that creature, if there is a “killer stick”? Do you need to think about how to safely steal an artifact from a tower filled with enemies, if you can write a command and go through the air?

This page lists the magical effects that can be used to enchant various items in the game, such as clothing, armor, jewelry, weapons, and some types of hand tools (a pickaxe, for example).

Enchantment Effects

These magical effects can be applied to various items directly in the game, using the enchantment altar for this. Altars can be found in many locations in the game, such as the College of Mages of Winterhold. When buying some houses in the game, you can additionally equip your home by installing your own enchantment altar (as well as an alchemy table for creating potions) in it and paying a certain amount of money for this.

Effects on clothes (accessories)

These effects can be applied to clothing, armor, shields and jewelry, which, in turn, are equipped on various parts of the body:

  • Body- cloak, armor, simple clothes.
  • Neck- an amulet.
  • Head- hoop, hood, helmet.
  • Hands- gloves, mittens, bracers, shield.
  • Finger- ring.
  • Legs- boots, boots, leggings.

If, when enchanting items in the game, hover over an effect without selecting it, then it will be displayed in the window on the right base enchantment values, corresponding to the zero level of the enchanter's skill, his complete absence of enchantment perks (special abilities) and the Great Stone of Souls with a "great" soul.

In the table below, the base value is listed in the right column.

Accessory effect Head Neck Body Hands Finger Legs Shield base value
Skill Up
(Fortify Skill)
Alchemy +8%
Shooting (Archery) +13% damage
Trade (Barter) +8%
Blocking (Block) +13% damage blocked
Heavy Armor +8
Light Armor +8
Hacking +13%
One-handed weapon (One-handed) +13% damage
Pickpocketing (Pickpocket) +13%
Blacksmithing (Smithing) +8%
Sneak +13%
Two-handed weapon (Two-handed) +13% damage
Attribute boost
(Fortify Attribute)
Fortify Magicka (Magicka) +20
Magic Regeneration (Regen Magicka) +20%
Health Boost +20
Regen Health +10%
Fortify Stamina (Stamina) +20
Stamina Regeneration (Regen Stamina) +10%
Resistance
(resist)
Fire resistance (Fire) +15%
Frost Resistance (Frost) +15%
Disease Resistance +25%
Magic Resistance (Magic) +8%
Poison Resistance +15%
Electrical Resistance (Shock) +15%
Other effects
(Other)
Carry Weight +15
Promotion (magic school) -8% casting cost
Promotion (magic school)
and magic regeneration
-5% casting cost
10% Magicka Regen
Fortify Unarmed +5 damage
Muffle footsteps (Muffle) n/a
Water breathing (Waterbreathing) n/a
Accessory effect Head Neck Body Hands Finger Legs Shield base value

Weapon Effects

The base enchantment value for weapons, as well as for clothes, is displayed when you hover over the desired effect without selecting it. This value corresponds to the player character having zero enchant skill, no enchant skill perks, and a Great Soul placed in a Great Soul Gem.

Effect on weapons
(Weapon Effect)
magic school
(School)
base value
(Base Magnitude)
Basic usage
(base uses)
Absorption
(Absorb)
Absorption of health (Health) Destruction 8 22.6
Magic Absorption (Magicka) Destruction 15 35.1
Stamina Absorption (Stamina) Destruction 10 33.4
Damage
(Damage)
Briarheart Geis Destruction +5 damage for Nords permanent effect
Fire Damage Destruction 10 69.2
Frost Damage Destruction 10
Slow 50% for 2 seconds
55.5
Hunter Mastery Destruction +3 damage to animals 265
Magic Damage (Magicka) Destruction 15 48.3
Electric Damage (Shock) Destruction 10 54.9
Silent Moons Enchant Magic Destruction +10 moonlight damage 170
Stamina Damage (Stamina) Destruction 15 24.2
Repulsion
(Repel)
Exile Witchcraft Level 10 5.50
Fear Illusion Level 10 44.7
Scare away the undead Recovery Level 10 24.2
Apply effect Paralysis Change 2 sec 20.6
Soul Capture Witchcraft 4 sec 87.9
Special (Special) Fire Soul Trap Witchcraft 4 sec
10 - fire damage
61.8
Blacksmith skill Destruction 5 - electrical damage
+5 to Smithing Skill effects against appropriate NPCs.Fire Enchantment and Augmented Flame .

Notes

  • Many Fortify Skill enchantments actually affect the action directly instead of increasing your skill.
  • Fortify Archery, One-Handed, and Two-Handed are the most powerful offensive enchantments. At 100 Enchanting and with the appropriate perks, if you have the maximum four items enchanted with these, you will do +160% damage. Drinking a "+32% Fortify Skill: Enchanting" potion while enchanting further increases this to +188%. For comparison, the difference between having zero perks for a weapon and having all perks for a weapon is +100% damage.
  • Resist Magic is probably the most powerful defensive enchantment, as it protects from a wide range of attacks. With the maximum of 85% Resist Magic you can ignore elemental traps and stand in a dragons breath attack without taking significant damage.
  • If you are mass enchanting your items, it is more profitable to do so with weapons. Weapon enchant prices are calculated by base uses; the fewer base uses an enchant has, the more expensive the enchantment will be. The Banish enchantment is by far the most profitable weapon enchantment.
  • If you wish to mass enchant armor, the most profitable armor enchant at the petty gem level is Waterbreathing, which can be applied to helms, rings, and necklaces. (Waterbreathing has no magnitude or duration, so it is just as effective and valuable with a petty gem as it would be with a grand one.) If you use at least lesser soul gems, Fortify Sneak will surpass it. However, no armor enchants are as profitable as the above-mentioned weapon ones.
  • Nearly all enchantments are available at level 1. One known exception is Banish (level 22).

Effect Charges and Strength

Apparel

The net magnitude of the effect follows this formula:

Net magnitude = base magnitude * soul multiplier * skill multiplier * (1 + Enchanter perk) * (1 + specific perk modifier)

Soul multiplier is as follows:

class multiplier
Grand x1
Greater x2/3
Common x1/3
Lesser x1/6
Petty x1/12

Skill multiplier is approximately 1 + (skill/100) * (skill/100 - 0.14) / 3.4. Overall, 100 skill points will grant 25% increase over the base magnitude. The potions will increase your skill in the formula by their given percentage. Maximum possible natural (without potions) multiplier with 100 Enchanting, 5 levels in Enchanter, appropriate +25% perk and Grand soul is 3.13x. With potions (without exploiting fortify restoration effect) the maximum is 3.65x.

weapons

For weapons, you can select the magnitude of the effect up to a maximum. The maximum magnitude is similar to apparel, but not affected by the soul used:

Maximum magnitude = effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (1 + specific Enchanting perk modifier) ​​* (1 + elemental Destruction perk modifier) ​​+ effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (Potion effect)

The number of uses does depend on the soul used, but not on perks (assuming maximum magnitude is used):

Number of charges = soul multiplier * skill capacity multiplier skill capacity multiplier = (1 + sqrt(skill/200)) charges per use = (magnitude / maximum magnitude) 1.1 * skill cost multiplier / effect base uses skill cost multiplier = (1 - skill/200) net number of uses = number of charges / charges per use

If the weapon has two effects, the charges per use are added together, resulting in fewer uses.

The soul multiplier is the same as for apparel.

A graph of the net use multiplier by Enchanting skill level:

Notes

  • The exponent of 1.1 in the number of charges consumed per use means that weapons are more efficient if a lower magnitude is picked. However, the effect is quite weak--halving the magnitude of an effect only improves the efficiency by about 7%. Therefore, for most enchantments it is best to use the maximum magnitude. Possible exceptions are enchantments which apply effects with a duration--since you can swing/fire your weapon fairly quickly, using a duration of more than a couple seconds is usually overkill and will drain your weapon much faster.
  • The number of uses formula has an asymptote at 200 skill. For example, if you could get up to 199 Enchanting, your weapon would have x399.5 charges.
  • The formula is based on the displayed number when enchanting the weapon. It is possible this does not work as advertised--see the talk page.
  • The number of uses and charges per use is not fixed at the time of the enchanting. If you use a Fortify: Enchant by 99% potion with 100 enchanting skill to enchant a weapon with a powerful enchant, and then use it later (while not under effect of said potion), it will run out of charges very fast, because number of charges per use is calculated at the moment of the usage.

Enchanting is a skill that allows the player to add a variety of magical effects to their equipment. The more you upgrade Skyrim enchantment, the better the effect you add will be, and the more the quality and price of the enchanted item will increase. This skill tree has 9 perks, requiring 13 points to get all upgrades.


The application of the enchantment effect occurs at the time of use or during the reloading of an improved item. This skill has a rather complicated mechanism of action: to work with it, you need to use the Pentagram of Souls. In order to create a new item you need to have:


  1. Filled Soul Gem;

  2. Magic effect;

  3. The item you are about to enchant.

The power and duration of the effect applied to the original item depends on the skill level.

How to enchant things in Skyrim

In order to enchant an item, you need to select the “Item, Enchantment, Soul Stone” sections in the Pentagram of Souls and select what you need in each of them.


Enchanting skill increases with:


1. Recharging enchanted items;


2. Learning new charms;



2. Enchanting armor, clothing, shields and accessories that has a permanent passive effect on the character equipped with these items.

Soul Stones

In order to enchant items in Skyrim, you must have a filled soul stone. As mentioned above, the power of the effects of the enchanted thing depends on the size of the soul enclosed in the stone. You can find these stones during the course of the game already filled, or you can fill them yourself using the Soul Capture spell, which will enclose the soul of a dead enemy in a pure stone.


In order to have time to catch the soul, the spell must be cast on the target at a time when it is still alive, and during the period of its action it is necessary to have time to kill the enemy. Keep in mind that if you do not have an empty stone in your inventory, soul capture will not occur. To capture a human soul, you must have a black soul stone with you.

Enchantment restoration

Each time you use an upgraded weapon, it will lose its available charges. To restore them, you need to go to the inventory menu and select the item you need. After that, in the interface you will notice the active button "T" - charge.


By clicking it, you will see a menu for choosing a soul stone.


When you select an available stone, the charge of the enchanted item will be restored again. The amount of charge replenished also depends on the size of the soul used. If you do not have a filled soul gem in your inventory, then you will not be able to restore spent charges.

How to quickly upgrade enchantment in Skyrim

1. Learn and apply "Soul Trap" to weapons;


2. Reload weapons using the Black Star after killing opponents (except for Dwemer mechanisms);


3. Buy a Black Star (for this you need to complete the quest of the same name).


4. Enchant items with small stones;


5. Collect empty soul stones and fill them;


6. Apply Cairn of Souls from the Dawnguard DLC (it is easy to collect souls, for example, from bone, foggy and furious people).

Bugs when enchanting


1. The cost of things that you enchant will become less after applying the same effects. Over time, the profit from mass enchantments begins to fall. However, this problem can be solved in the standard way: saving and loading.


By loading into the last save, you will see that the prices of enchanted items in your inventory will become maximum.


2. The spell "Soul Trap" does not work with certain types of Dwarven weapons (for example, Radiance of Dawn);


3. Sometimes after loading the last save there are bugs with the charge of the weapon.


4. Items of the same type with the same effects, but with different names due to a glitch can take the same name. This can be fixed by rearranging the order of enchantments on items during enchantment.


5. Having learned how to enchant weapons in Skyrim, many try to apply effects on daggers that increase the skill of one-handed weapons, but these enchantments do not affect them.

Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor and jewelry. The more developed the Enchantment skill, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you must use a special pentagram of the soul, which can be found in the Magic Guild, in taverns, in other places, or installed in own house. In addition, you also need a soul stone, the effect that you want to enchant in the enchantment menu, and, of course, the unenchanted item itself on which you are going to cast this enchantment. You can learn the enchantment effect by disassembling an item that is already enchanted. If the enchantment was cast on the weapon, then with each blow to the enemy, this enchantment diverges. Enchantment cost depends on the size of the soul stone chosen during enchantment. The larger the stone, the more damage can be dealt with enchanted weapons.

But since some enchantments are difficult to make, you can use the following cheats

PlayerEnchantObject Item_ID Item_ID_enchant_1 Enchant_ID_2 - get an item with the specified enchantments (item_id can be found in the article cheats for weapons or armor).

For example

PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - get silver ring with ruby ​​(its ID is 000877B1) with enchantments Time between shouts is reduced by 20% (0008850D) + Additional transformations for werewolf units. (000F82FF).

To improve skills

00109632 - The Enchantment skill is increased by your chosen number of units.

0007A106 - Increases attack with two-handed weapons

0007A104 - The number of coins per item decreases

0007A103 - Increases stealth skill Selected percentage

0007A102 - The skill of improving weapons and armor is increased

0007A100 - pickpocket success increases

000D6933 - increases the skill of eloquence

0007A0FF - Increases damage from one-handed weapons

0007A0FC - Hacking is facilitated by the number of percentages you have chosen

0007A0FB - The skill of wearing light armor increases

0007A0F9 - Heavy armor wear skill increases

0007A0F3 - Shield block increases your chosen percentage

000F6906 - The success of eloquence increases the number of percent you have chosen

0007A0FE - Bow damage increases by the percentage you choose

0008B65C - Created potions become stronger than your chosen percentage

0003EB29 - Enchantment of the selected item is more powerful by the number of units

0049507 - Increased stamina

00049504 - Increases magic

000493AA - Increase health

00109630 - Magic restores the amount of interest you have chosen

0007A105 - Restoration of stamina your chosen percentage

0007A0FD - Magic restores the amount of interest you have chosen

0007A0F8 - Health is restored by the percentage you choose

To increase resistance

00109638 - Increased resistance to electricity

00109637 - Increased resistance to magic

00109636 - Increased resistance to cold

00109635 - Increases resistance to fire

00049295 - Increased resistance to electricity

000FF15E - Increases resistance to poisons

000B7A35 - Increases resistance to magic

00048F45 - Increases resistance to cold

00048C8B - Increases resistance to fire

00100E60 - Increased disease resistance

On spells

00109634 - Recovery spells are consumed more slowly

00109633 - Illusion spells cost more slowly

00109631 - Destruction spells consume more slowly

0010962F - Witchcraft spells are consumed more slowly

0010962E - Change spells consume more slowly

0007A101 - Recovery spells are consumed more slowly

0007A0FA - Illusion spells are consumed more slowly

0007A0F6 - Destruction spells are consumed more slowly

0007A0F5 - Witchcraft spells are consumed more slowly

0007A0F2 - Spell changes are consumed more slowly

0010E809 - All spells cost 3% less magicka

Miscellaneous

0008850D - Time between shouts is reduced by 20%

000EE5c4 - Enchant Namira's Ring

000F82FF - Additional transformations for the werewolf for the number of units you have chosen.

000F8475 - You receive the Ancient Mask

0010FC14 = Mask - heal or summon a priest

00092A57 - A mask that reduces the noise of your movement

00092A48 - You can swim underwater without choking

0007A0F4 - The amount of weight increases

00017120 - Increases armor class by one.

000FF15C - Sneak attacks with one-handed weapons deal twice as much damage

000424E2 - Damage without weapons

Weapon Enchant ID

PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - Get an item with the specified enchantments.

PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get a Steel Sword (00013989) enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).

To increase the charge, equip the required weapon whose charge you want to increase, and apply the following cheat codes:

player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - charge the weapon in your right hand per N charges

0004605A - Deals fire damage. Ignited take additional damage.

0004605B - ​​Increases Cold Damage and increases stamina

0004605C - Increases Electric Damage, takes away magic from the enemy

0010A273 - Inflicts the number of units you have chosen on the enemy.

000AA157 - Absorbs the enemy's stamina

000AA156 - Absorbs magic from an enemy

000AA155 - Absorbs health from an enemy

0005B44F - Takes away magic from the enemy

0005B450 - Takes away a certain number of units of strength

000FB409 - Drain health from the enemy

Additionally

0002C593 - Elemental rage (effect after shouting - increases combat speed)

000FEFBC - Light of Meridia - increases Damage to undead, explosion chance, causing fear in the enemy

0010B116 - Silver Damage (Silver Sword)

000F23F9 - Elf Slayer

0010582E - Additional damage to the Nords

00105831 - Additional damage to animals

0003B0B1 - Deals additional damage under the moons

000ACBB5 - Summoned Daedra are banished back to Oblivion

000ACBB6 - Chance to paralyze the enemy

000F5D15 - Additional damage to trolls

0005B46B - The undead take flight

000F5D24 - Fills a soul gem

000FB404 - Holdar's Soul Capture

0010FAF1 - unknown

0005B452 - unknown

00069CE6 - Bound sword FX

000C5BE1 - Bound Bow FX

000C5BE0 - Bound Ax FX

000BEE93 - Creatures and people take flight

0005B451 - Creatures and people take flight

000BEE94 - Creatures and people take flight

001019D6 - Increases Blacksmithing and deals increased damage with electricity

Pentagrams of Souls designed to enchant items: weapons, armor, armor, rings and amulets. To create an enchanted item in TES5, you need to know the corresponding enchantment, have in your inventory, preferably a great one, and a non-magical weapon or piece of armor. Weapon Enchantment applied only to weapons. The strength of the enchantment is adjusted using the slider. Stronger enchantments absorb more energy on each hit, meaning the weapon will need to be reloaded more often with soul gems. Some armor enchantment can only be applied to specific types or pieces of armor. To do this, you must first select the armor that will be enchanted, and then the available enchantments - or vice versa. The soul gem used determines the strength of the spell. Enchantments for armor, amulets and rings work constantly, they do not need to be recharged. Learning new enchantments in TES5 occurs by destroying items on the pentagram of souls, after which the extracted property can be used to enchant any number of items. Items with various enchantments are often sold from merchants in cities (the assortment of goods is randomly updated every 48 hours) or obtained independently while wandering Skyrim. Pentagrams of Souls, like alchemy laboratories, can be installed in for convenience, which become available for purchase after completing tasks for the jarls.

With the Enchantment skill developed to the maximum, two different properties can be applied to one item. When things are destroyed, only the enchantment property is extracted, but its characteristics when applied depend on the character's skills. For example, if you destroy an item with the property of paralysis for 4 seconds, then you will no longer be able to cast an enchantment of the same strength on another item with an undeveloped Enchantment skill, they will be weaker, so you will have to develop the skill and drink special potions to strengthen it. Artifacts and unique items cannot be destroyed on soul pentagrams to study their magical properties.

Weapon enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):

  • Hunter's Prowess(Huntsman's Prowess) - Animals receive additional damage.
  • Exile(Banish) - Daedra summoned below a certain level are banished back to Oblivion.
    • Elven Sword of Expulsion - 000be1f9.
  • Soul trap(Soul Trap) - if the enemy dies within a certain time, his soul falls into the soul stone.
    • Steel ax to catch souls - 000a6982.
  • Silent Moon Magic(Magic of Silent Moon) - under the moons, the enemy receives additional burn damage.
    • Lunar Iron Mace - 0003b0bf.
  • Fire Soul Trap(Fiery Soul Trap) - the enemy takes fire damage, and if he dies within a certain time, his soul falls into the soul stone.
    • Steel Ax of Ardent Souls - 00040002.
  • Scare away the undead(Turn Undead) - Undead below a certain level scatter in a panic for a short time.
    • Blessed Hunting Bow - 000a735a.
  • Paralysis(Paralyze) - the enemy is paralyzed for a short time.
    • Ebony Bow of Binding - 000bf410.
  • Stamina Absorption(Absorb Stamina) - a fixed amount of strength is drawn from the enemy.
    • Elven sword of threshing - 000be1f7.
  • Health Absorption(Absorb Health) - A fixed amount of health is drawn from the enemy.
    • Elven Sword of Devouring - 000be1f0.
  • Magic Absorption(Absorb Magicka) - A fixed amount of magicka is drawn from the enemy.
    • Elven Weaning Sword - 000be1f3.
  • Fear(Fear) - Creatures and people below a certain level scatter in panic for a short time.
    • Elven sword of fear - 000be1fa.
  • Stamina Damage(Stamina Damage) - the enemy loses a fixed amount of stamina.
    • Steel Ax of Fatigue - 000a6984.
  • Magic damage(Magicka Damage) - the enemy loses a fixed amount of magicka.
    • Iron Sword of Loss - 0005b475.
  • fire damage(Fire Damage) - The enemy takes fixed fire damage and ongoing burn damage.
    • Elven Sword of Incineration - 000be1fd.
  • Cold Damage(Frost Damage) - The enemy takes cold damage and loses a certain amount of strength.
    • Ancient Nordic War Ax of Cold - 000ddd6d.
  • Electric Damage(Shock Damage) - the enemy takes damage from electricity and loses a certain amount of magic.
    • Steel Ax of Electricity - 000a697d.
  • Chaotic Damage(Chaotic Damage) - the enemy can simultaneously receive damage from each of the three elements: fire, cold and electricity.
    • Baton of the Protector - 0301a578.

Item enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):

"+" - enchantment can be used with a marked item, "-" - cannot. The "ID" field contains the identifiers of items with the desired enchantment properties. They can be added via the console with the player.additem 1 command, and then disassembled into a pentagram of souls, saving time searching. For example, you need to quickly get a water breathing necklace in order to break it and extract the “Water breathing” property: to do this, open the console with the [~] key, enter the player.additem 000fc067 1 command, press . When you hover over the identifier, the name of the item that will be added to the inventory appears.

PropertyDescriptionArmorHelmetGlovesBootsShieldAmuletRingID
water breathing(Waterbreathing)Enchantment allows you to breathe underwater- + - - - + + 000fc067
Stamina Boost(Fortify Stamina)Enchantment increases maximum stamina by n%+ - - + - + + 000fcef8
Health Boost(Fortify Health)Enchantment increases maximum health by n%+ - - - + + + 000fcefd
Fortify Magic(Fortify Magicka)Enchanting increases maximum Magicka by n%- + + - - + + 0010dd3a
Increasing the Art of the Trade(Fortify Barter)Enchanting improves merchant prices by n%- - - - - + - 0010df4b
Fortify Skill: Alchemy(Fortify Alchemy)Enchanting increases the power of potions and poisons you create by n%- + + - - + + 000fc004
Skill Up: Blocking(Fortify Block)Enchantment increases the amount of damage absorbed when you block by n%- - + - + + + 0010df1d
Skill Up: Hacking(Fortify Lockpicking)Enchanting makes it easier to pick locks on doors and chests- + + - - + + 000b504e
Fortify Skill: Recovery(Fortify Restoration)Enchantment reduces the cost of magicka for spells of the restoration school+ + - - - + + 000fc031
Magic Recovery and Regeneration Boost(Fortify Restoration & Magicka Regeneration)Enchantment reduces magicka cost for spells of the school of restoration and increases the speed of magicka regeneration+ - - - - - - 0010d682
Skill Upgrade: Two-Handed Weapons(Fortify Two Handed)Enchantment increases two-handed weapon damage by n%- - + + - + + 00100e50
Skill Up: Change(Fortify Alteration)Enchantment reduces the magicka cost of alteration spells+ + - - - + + 000ff7de
Increase change and magic regeneration(Fortify Alteration & Magicka Regeneration)The enchantment reduces the magicka cost of alteration spells and increases the speed of magicka regeneration+ - - - - - - 00101778
Fortify Skill: Illusion(Fortify Illusion)Enchantment reduces magicka cost for illusion spells+ + - - - + + 0010cfd2
Fortify Illusion and Regenerate Magicka(Fortify Illusion & Magicka Regeneration)Enchantment reduces magicka cost for illusion spells and increases magicka regeneration speed+ - - - - - - 0010d679
Skill Up: Pickpocketing(Fortify Pickpocket)Enchantment increases the chance of successful pickpocketing by n%- - + + - + + 00100e32
Fortify Skill: Sorcery(Fortify Conjuration)Enchantment reduces the cost of magic for spells of the school of witchcraft+ + - - - + + 000fc00d
Increasing sorcery and magicka regeneration(Fortify Conjuration & Magicka Regeneration)Enchantment reduces magicka cost for spells of the school of witchcraft and increases the speed of magicka regeneration+ - - - - - - 02015cbf
Fortify Skill: Blacksmithing(Fortify Smithing)Enchanting increases the quality of crafted armor and weapons by n%+ - + - - + + 0010df21
Skill Up: Light Armor(Fortify Light Armor)The enchantment increases your Light Armor skill by n points.+ - + - - + + 000acc94
Skill Upgrade: One-Handed Weapon(Fortify One Handed)Enchantment increases the damage of attacks with one-handed weapons by n%- - + + - + + 00100e2d
Fortify: Destruction(Fortify Destruction)Enchantment reduces magicka cost for destruction spells+ + - - - + + 0007a125
Increased destruction and magicka regeneration(Fortify Destruction & Magicka Regeneration)Enchantment reduces magicka cost for destruction spells and increases magicka regeneration speed+ - - - - - - 02015cba
Fortify Skill: Stealth(Fortify Sneak)Enchantment increases the chance of being undetected by n%- - + + - + + 000d53f2
Skill Upgrade: Shooting(Fortify Archery)Enchantment increases bow and crossbow damage by n%- + + - - + + 000fc02b
Skill Up: Heavy Armor(Fortify Heavy Armor)The enchantment increases your heavy armor skill by n points.+ - + - - + + 00100e10
Increased carry weight(Fortify Carry Weight)The enchantment increases the maximum carry weight by n.- - + + - + + 000d53e7
Skill Up: Unarmed Combat(Fortify Unarmed)Enchantment increases melee damage by n%- - + + - + + 0010a06a
Increased stamina regeneration(Fortify Stamina Regeneration)Enchantment increases stamina regeneration rate by n%+ - - + - + - 00100e55
Increased health regeneration rate(Fortify Health Regeneration)Enchantment increases health regeneration rate by n%+ - - - - + + 00100e51
Magic Regeneration Boost(Fortify Magicka Regeneration)Enchantment increases magicka recovery speed by n%+ + - - - - + 000c5d11
Mute footsteps(muffle)Enchantment allows you to move silently and sneak- - - + - - - 000d5371
disease resistance(Resistant disease)Enchantment increases disease resistance by n%+ - - - + + + 00100e65
Magic resistance(Resistant Magic)Enchantment increases resistance to any magic by n%- - - - + + + 0010dfb8
fire resistance(Resistant Fire)Enchantment increases resistance to fire by n%- - - + + + + 000ad55e
Cold resistance(Resistant Frost)Enchantment increases cold resistance by n%- - - + + + + 0001b3d0
Electricity resistance(Resistant Shock)Enchantment increases resistance to electricity by n%- - - + + + + 000ad4d1
Poison Resistance(Resistant Poison)Enchantment increases resistance to poison by n%+ - - - + + + 00100e5f

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