Skyrim 5 how to enchant items. Cheats for enchantment in Skyrim. How to quickly upgrade enchantment in Skyrim
Needed so that the gamer can impose all sorts of effects on equipment. Otherwise, you will have to study each spell separately. Why this is needed will be discussed in the article.
Enchanting
This is a skill in The Elder Scrolls V: Skyrim that allows you to enchant armor, weapons, or jewelry. The higher the level of the caster, the better the effect will be.
It should be noted that additions are applied to items that do not have enchantments. Moreover, each object can have no more than 2 magical effects, unless a special mod is installed. Enchantment must first be studied, and only then, using the pentagram of souls, it is required to impose them on the necessary product. It will be required, in addition to the specified artifact:
- filled soul gem;
- not an enchanted item;
- decide on the effects that you want to "attach" to the armor, weapon or ring.
In addition, if a gamer plans to enchant things through console commands, then he must know not only the ID of the enchantments in Skyrim, but also the items. The information is necessary for prescribing the appropriate code.
TES V: Skyrim - Weapon Enchant IDs
The cheat looks like this: PlayerEnchantObject ID 1 ID 2 ID 3. Where ID 1 is the serial number of the item that is the target of the enchantment, ID 2 is the number of the first enchantment, and ID 3 is the number of the second.
Example: PlayerEnchantObject 00013989 000F5D15 0004605B. After entering, the Dovahkiin will receive a Steel Sword (00013989), enchanted with additional damage against trolls (000F5D15) and damage from the elements of cold (000FEFBC).
№ | Name | Description | ID | № | Name | Description | ID |
1 | Fire Damage | The enemy takes fixed fire damage. While burning, also loses health | 0004605A | 10 | Paralysis | Enemy is briefly paralyzed | 000ACBB6 |
2 | Stamina Damage | The opponent loses a certain amount of strength | 000a6984 | 11 | Fear | Creatures below a certain level scatter for a while | 000BEE94 |
3 | Electric Damage | Electric shock damage that also affects mana | 0004605C | 12 | Silent moon magic | Under the moons, the enemy takes damage in the form of burns | 0003B0B1 |
4 | Cold Damage | The element of ice takes away not only health, but also strength | 0004605B | 13 | Soul capture | If the enemy was overtaken by death before a certain time, the soul stone is filled | 000F5D24 |
5 | Magic damage | Enemy loses mana | 0005b475 | 14 | Exile | Daedra are banished to Oblivion | 000ACBB5 |
6 | Chaotic Damage | The enemy is at risk of taking damage from the elements of fire, ice and electricity at the same time | 0301a578 | 15 | heather geis | Extra damage dealt to Nords | 0010582E |
7 | Power Absorption | The caster drains power from the enemy | 000AA157 | 16 | Fire Soul Trap | The enemy takes fire damage. If you die for some time, the soul gem is charged | 0004003 |
8 | Health Absorption | Similar but healthier | 000AA155 | 17 | Serrated Pickaxe | Increases blacksmithing skill and +5 electricity damage | 001019D6 |
9 | Magic Absorption | The same, but with magical energy | 000AA156 | 18 | Scare away the undead | The dead below a certain level scatter in terror | 0005B46B |
In Skyrim, increasing the skill of the caster directly affects the power of the spell. To learn the effects without cheats, you need to disassemble the item on the pentagram of souls. The thing itself will be destroyed.
Armor and jewelry
Similarly, with other elements of Dovakin's uniform: everything is subject to study with further disposal, or cheat codes are prescribed.
Example: PlayerEnchantObject 0001B39F 000ad55e 00092A57. The player will receive Lamellar Boots with a fire resistance effect (000ad55e). Additional effect (00092A57) - media moves silently. Enchantment IDs in Skyrim in the table below.
№ | Name | Description | Equipment elements | Enchant ID | ||||||
Booking | Helmet | Gloves | Boots | Shield | Amulet | Ring | ||||
1 | water breathing | Dragonborn gains the ability to breathe by swimming in water | - | + | - | - | - | + | + | 000fc067 |
2 | Stamina Boost | Increased upper limit of stamina | + | - | - | + | - | + | + | 000fcef8 |
3 | Health Boost | Health increases | + | - | - | - | + | + | + | 000fcefd |
4 | Fortify Magic | Increased magical energy | - | + | + | - | - | + | + | 0010dd3a |
5 | Artful Trader | Prices from sellers become more profitable for the player | - | - | - | - | - | + | - | 0010df4b |
6 | Alchemy | More powerful potions and poisons are created | - | + | + | - | - | + | + | 000fc004 |
7 | Block | When blocking a hit, absorb more damage | - | - | + | - | + | + | + | 0010df1d |
8 | Breaking | Enchantment increases the skill of breaking locks of doors and chests | - | + | + | - | - | + | + | 000b504e |
9 | Recovery | Restoration spells require less mana | + | + | - | - | - | + | + | 000fc031 |
10 | Increased regeneration and mana recovery | Mana Regeneration Rate is added to the effect of Regrowth | + | - | - | - | - | - | - | 0010d682 |
11 | Two-handed weapon | Damage dealt with two-handed weapons is increased | - | - | + | + | - | + | + | 00100e50 |
12 | Change | Reduced mana cost for the school Changes | + | + | - | - | - | + | + | 000ff7de |
13 | Increase change and magic regeneration | In addition to the Alteration enchantment in the form of increased magicka regeneration | + | - | - | - | - | - | - | 00101778 |
14 | Illusion | School of Illusions requires less mana | + | + | - | - | - | + | + | 0010cfd2 |
15 | Illusion + mana regeneration | In addition to the previous one in the form of magic energy regeneration | + | - | - | - | - | - | - | 0010d679 |
16 | pickpocketing | Increases the chances of quietly picking other people's pockets | - | - | + | + | - | + | + | 00100e32 |
17 | Witchcraft | Magic cost for the School of Witchcraft has been reduced | + | + | - | - | - | + | + | 000fc00d |
18 | Boost sorcery and regeneration | In addition to Affliction, mana regenerates faster | + | - | - | - | - | - | - | 02015cbf |
19 | blacksmith craft | Better weapons and armor are being created | + | - | + | - | - | + | + | 0010df21 |
20 | Light armor | Increased Light Armor skill | + | - | + | - | - | + | + | 000acc94 |
21 | One-handed weapon | Dovahkiin deals more damage with one-handed weapons | - | - | + | + | - | + | + | 00100e2d |
22 | Destruction | School of Destruction costs less mana | + | + | - | - | - | + | + | 0007a125 |
23 | Destruction and mana regeneration | Addition to the previous one in the form of energy recovery rate for spells | + | - | - | - | - | - | - | 02015cba |
24 | stealth | Higher chance of being invisible | - | - | + | + | - | + | + | 000d53f2 |
25 | Shooting | Increased damage dealt by bows and crossbows | - | + | + | - | - | + | + | 000fc02b |
26 | Heavy armor | Improved Heavy Armor skill | + | - | + | - | - | + | + | 00100e10 |
27 | Increased carry weight | The hero can carry more items | - | - | + | + | - | + | + | 000d53e7 |
28 | Without weapons | Improved hand-to-hand combat skills | - | - | + | + | - | + | + | 0010a06a |
29 | Recuperation | Stamina regenerates at a faster rate | + | - | - | + | - | + | - | 00100e55 |
30 | Health regeneration | Life points replenish faster | + | - | - | - | - | + | + | 00100e51 |
31 | Magic replenishment | Mana refills at a faster rate | + | + | - | - | - | - | + | 000c5d11 |
32 | muffled footsteps | The player moves quietly | - | - | - | + | - | - | - | 000d5371 |
33 | disease resistance | Dovakin increases resistance against various diseases | + | - | - | - | + | + | + | 00100e65 |
34 | Magic resistance | Increased ability to resist magic damage different schools | - | - | - | - | + | + | + | 0010dfb8 |
35 | fire resistance | Reduces incoming fire damage | - | - | - | + | + | + | + | 000ad55e |
36 | Cold resistance | Similar, but with the element of cold | - | - | - | + | + | + | + | 0001b3d0 |
37 | Electricity resistance | The same, but about electricity | - | - | - | + | + | + | + | 000ad4d1 |
38 | Poison Resistance | Increases resistance to poisons | + | - | - | - | + | + | + | 00100e5f |
Additional components
If, nevertheless, there is a desire not to resort to using cheats everywhere, but to use them only partially, in order to delve into the process of enchanting items, you can use the command to get an enchantment potion. The Skyrim ID of such is different depending on the quality.
- normal (10%) - 00039CFB;
- potion (15%) - 00039D02;
- potion (20%) - 00039D0A;
- elixir (25%) - 00039D12.
They are added to the game using the player.additem [N] command, where N is the number of items.
Cooking set
Enchantment in Skyrim goes hand in hand with blacksmithing and alchemy. There is a way to bring out a unique potion with a high percentage in order to cast high-level enchantments under the influence:
Brewing a potion with a high percentage
- The first set of clothes for alchemy is enchanted, put on, a new potion is brewed. It turns out 30%.
- After application, the enchantment of the second set of clothes follows, which is worn instead of the first. The potion is being brewed in it again. It turns out already 32%.
So the process is repeated. The nuances are as follows:
- Vampires with the Necromage ability can achieve up to 33% effect with Alchemist Clothes and up to 46% with Enchantment Potion.
- If you also wear Ahzidal's boots and any three parts of the relic of the same name, then a boost of up to 39% is achieved with alchemical clothing and up to 49% with potions (using the Shadow Seeker and Magic Seeker skills).
The final set will no longer be able to give potions with a large percentage if some mods are not used. On the other hand, it should be understood that playing a character with high magical effects is simply not interesting. Therefore, many either use the enchantment IDs in Skyrim, prescribing specific 3-4 cheats, or are simply content with what they find.
Notes
Working in such a direction as "Enchanting", you should know:
Alternative
Another way to avoid tedious prescribing long console commands is to prescribe a cheat on already existing things with charms (player.additem [N]).
Some items in Skyrim with enchantment:
Verdict
Knowing the enchantment ID in Skyrim is not such a useful skill, since the hero, hung with the strongest magical effects, is simply doomed to become boring and uninteresting. After all, any enemy will fall from one wave of the weapon.
There is simply no such enemy in the game that can compete with you. Even if you increase the difficulty level.
In summary, it should be said that there is no need to abuse cheat codes in such an epic computer game like TES V: Skyrim. Otherwise, the whole impression will be spoiled. What is the point of thinking over the tactics of dealing with this or that creature, if there is a “killer stick”? Do you need to think about how to safely steal an artifact from a tower filled with enemies, if you can write a command and go through the air?
This page lists the magical effects that can be used to enchant various items in the game, such as clothing, armor, jewelry, weapons, and some types of hand tools (a pickaxe, for example).
Enchantment Effects
These magical effects can be applied to various items directly in the game, using the enchantment altar for this. Altars can be found in many locations in the game, such as the College of Mages of Winterhold. When buying some houses in the game, you can additionally equip your home by installing your own enchantment altar (as well as an alchemy table for creating potions) in it and paying a certain amount of money for this.
Effects on clothes (accessories)
These effects can be applied to clothing, armor, shields and jewelry, which, in turn, are equipped on various parts of the body:
- Body- cloak, armor, simple clothes.
- Neck- an amulet.
- Head- hoop, hood, helmet.
- Hands- gloves, mittens, bracers, shield.
- Finger- ring.
- Legs- boots, boots, leggings.
If, when enchanting items in the game, hover over an effect without selecting it, then it will be displayed in the window on the right base enchantment values, corresponding to the zero level of the enchanter's skill, his complete absence of enchantment perks (special abilities) and the Great Stone of Souls with a "great" soul.
In the table below, the base value is listed in the right column.
Accessory effect | Head | Neck | Body | Hands | Finger | Legs | Shield | base value | |
---|---|---|---|---|---|---|---|---|---|
Skill Up (Fortify Skill) |
Alchemy | +8% | |||||||
Shooting (Archery) | +13% damage | ||||||||
Trade (Barter) | +8% | ||||||||
Blocking (Block) | +13% damage blocked | ||||||||
Heavy Armor | +8 | ||||||||
Light Armor | +8 | ||||||||
Hacking | +13% | ||||||||
One-handed weapon (One-handed) | +13% damage | ||||||||
Pickpocketing (Pickpocket) | +13% | ||||||||
Blacksmithing (Smithing) | +8% | ||||||||
Sneak | +13% | ||||||||
Two-handed weapon (Two-handed) | +13% damage | ||||||||
Attribute boost (Fortify Attribute) |
Fortify Magicka (Magicka) | +20 | |||||||
Magic Regeneration (Regen Magicka) | +20% | ||||||||
Health Boost | +20 | ||||||||
Regen Health | +10% | ||||||||
Fortify Stamina (Stamina) | +20 | ||||||||
Stamina Regeneration (Regen Stamina) | +10% | ||||||||
Resistance (resist) |
Fire resistance (Fire) | +15% | |||||||
Frost Resistance (Frost) | +15% | ||||||||
Disease Resistance | +25% | ||||||||
Magic Resistance (Magic) | +8% | ||||||||
Poison Resistance | +15% | ||||||||
Electrical Resistance (Shock) | +15% | ||||||||
Other effects (Other) |
Carry Weight | +15 | |||||||
Promotion (magic school) | -8% casting cost | ||||||||
Promotion (magic school) and magic regeneration |
-5% casting cost 10% Magicka Regen |
||||||||
Fortify Unarmed | +5 damage | ||||||||
Muffle footsteps (Muffle) | n/a | ||||||||
Water breathing (Waterbreathing) | n/a | ||||||||
Accessory effect | Head | Neck | Body | Hands | Finger | Legs | Shield | base value |
Weapon Effects
The base enchantment value for weapons, as well as for clothes, is displayed when you hover over the desired effect without selecting it. This value corresponds to the player character having zero enchant skill, no enchant skill perks, and a Great Soul placed in a Great Soul Gem.
Effect on weapons (Weapon Effect) |
magic school (School) |
base value (Base Magnitude) |
Basic usage (base uses) |
|||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Absorption (Absorb) |
Absorption of health (Health) | Destruction | 8 | 22.6 | ||||||||||
Magic Absorption (Magicka) | Destruction | 15 | 35.1 | |||||||||||
Stamina Absorption (Stamina) | Destruction | 10 | 33.4 | |||||||||||
Damage (Damage) |
Briarheart Geis | Destruction | +5 damage for Nords | permanent effect | ||||||||||
Fire Damage | Destruction | 10 | 69.2 | |||||||||||
Frost Damage | Destruction | 10 Slow 50% for 2 seconds |
55.5 | |||||||||||
Hunter Mastery | Destruction | +3 damage to animals | 265 | |||||||||||
Magic Damage (Magicka) | Destruction | 15 | 48.3 | |||||||||||
Electric Damage (Shock) | Destruction | 10 | 54.9 | |||||||||||
Silent Moons Enchant Magic | Destruction | +10 moonlight damage | 170 | |||||||||||
Stamina Damage (Stamina) | Destruction | 15 | 24.2 | |||||||||||
Repulsion (Repel) |
Exile | Witchcraft | Level 10 | 5.50 | ||||||||||
Fear | Illusion | Level 10 | 44.7 | |||||||||||
Scare away the undead | Recovery | Level 10 | 24.2 | |||||||||||
Apply effect | Paralysis | Change | 2 sec | 20.6 | ||||||||||
Soul Capture | Witchcraft | 4 sec | 87.9 | |||||||||||
Special (Special) | Fire Soul Trap | Witchcraft | 4 sec 10 - fire damage |
61.8 | ||||||||||
Blacksmith skill | Destruction | 5 - electrical damage +5 to Smithing Skill effects against appropriate NPCs.Fire Enchantment and Augmented Flame . Notes
Effect Charges and StrengthApparelThe net magnitude of the effect follows this formula: Net magnitude = base magnitude * soul multiplier * skill multiplier * (1 + Enchanter perk) * (1 + specific perk modifier) Soul multiplier is as follows:
Skill multiplier is approximately 1 + (skill/100) * (skill/100 - 0.14) / 3.4. Overall, 100 skill points will grant 25% increase over the base magnitude. The potions will increase your skill in the formula by their given percentage. Maximum possible natural (without potions) multiplier with 100 Enchanting, 5 levels in Enchanter, appropriate +25% perk and Grand soul is 3.13x. With potions (without exploiting fortify restoration effect) the maximum is 3.65x. weaponsFor weapons, you can select the magnitude of the effect up to a maximum. The maximum magnitude is similar to apparel, but not affected by the soul used: Maximum magnitude = effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (1 + specific Enchanting perk modifier) * (1 + elemental Destruction perk modifier) + effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (Potion effect) The number of uses does depend on the soul used, but not on perks (assuming maximum magnitude is used): Number of charges = soul multiplier * skill capacity multiplier skill capacity multiplier = (1 + sqrt(skill/200)) charges per use = (magnitude / maximum magnitude) 1.1 * skill cost multiplier / effect base uses skill cost multiplier = (1 - skill/200) net number of uses = number of charges / charges per use If the weapon has two effects, the charges per use are added together, resulting in fewer uses. The soul multiplier is the same as for apparel. A graph of the net use multiplier by Enchanting skill level: Notes
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Enchanting is a skill that allows the player to add a variety of magical effects to their equipment. The more you upgrade Skyrim enchantment, the better the effect you add will be, and the more the quality and price of the enchanted item will increase. This skill tree has 9 perks, requiring 13 points to get all upgrades.
The application of the enchantment effect occurs at the time of use or during the reloading of an improved item. This skill has a rather complicated mechanism of action: to work with it, you need to use the Pentagram of Souls. In order to create a new item you need to have:
- Filled Soul Gem;
- Magic effect;
- The item you are about to enchant.
The power and duration of the effect applied to the original item depends on the skill level.
How to enchant things in Skyrim
In order to enchant an item, you need to select the “Item, Enchantment, Soul Stone” sections in the Pentagram of Souls and select what you need in each of them.
Enchanting skill increases with:
1. Recharging enchanted items;
2. Learning new charms;
2. Enchanting armor, clothing, shields and accessories that has a permanent passive effect on the character equipped with these items.
Soul Stones
In order to enchant items in Skyrim, you must have a filled soul stone. As mentioned above, the power of the effects of the enchanted thing depends on the size of the soul enclosed in the stone. You can find these stones during the course of the game already filled, or you can fill them yourself using the Soul Capture spell, which will enclose the soul of a dead enemy in a pure stone.
In order to have time to catch the soul, the spell must be cast on the target at a time when it is still alive, and during the period of its action it is necessary to have time to kill the enemy. Keep in mind that if you do not have an empty stone in your inventory, soul capture will not occur. To capture a human soul, you must have a black soul stone with you.
Enchantment restoration
Each time you use an upgraded weapon, it will lose its available charges. To restore them, you need to go to the inventory menu and select the item you need. After that, in the interface you will notice the active button "T" - charge.
By clicking it, you will see a menu for choosing a soul stone.
When you select an available stone, the charge of the enchanted item will be restored again. The amount of charge replenished also depends on the size of the soul used. If you do not have a filled soul gem in your inventory, then you will not be able to restore spent charges.
How to quickly upgrade enchantment in Skyrim
1. Learn and apply "Soul Trap" to weapons;
2. Reload weapons using the Black Star after killing opponents (except for Dwemer mechanisms);
3. Buy a Black Star (for this you need to complete the quest of the same name).
4. Enchant items with small stones;
5. Collect empty soul stones and fill them;
6. Apply Cairn of Souls from the Dawnguard DLC (it is easy to collect souls, for example, from bone, foggy and furious people).
Bugs when enchanting
1. The cost of things that you enchant will become less after applying the same effects. Over time, the profit from mass enchantments begins to fall. However, this problem can be solved in the standard way: saving and loading.
By loading into the last save, you will see that the prices of enchanted items in your inventory will become maximum.
2. The spell "Soul Trap" does not work with certain types of Dwarven weapons (for example, Radiance of Dawn);
3. Sometimes after loading the last save there are bugs with the charge of the weapon.
4. Items of the same type with the same effects, but with different names due to a glitch can take the same name. This can be fixed by rearranging the order of enchantments on items during enchantment.
5. Having learned how to enchant weapons in Skyrim, many try to apply effects on daggers that increase the skill of one-handed weapons, but these enchantments do not affect them.
Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor and jewelry. The more developed the Enchantment skill, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you must use a special pentagram of the soul, which can be found in the Magic Guild, in taverns, in other places, or installed in own house. In addition, you also need a soul stone, the effect that you want to enchant in the enchantment menu, and, of course, the unenchanted item itself on which you are going to cast this enchantment. You can learn the enchantment effect by disassembling an item that is already enchanted. If the enchantment was cast on the weapon, then with each blow to the enemy, this enchantment diverges. Enchantment cost depends on the size of the soul stone chosen during enchantment. The larger the stone, the more damage can be dealt with enchanted weapons.
But since some enchantments are difficult to make, you can use the following cheats
PlayerEnchantObject Item_ID Item_ID_enchant_1 Enchant_ID_2 - get an item with the specified enchantments (item_id can be found in the article cheats for weapons or armor).
For example
PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - get silver ring with ruby (its ID is 000877B1) with enchantments Time between shouts is reduced by 20% (0008850D) + Additional transformations for werewolf units. (000F82FF).
To improve skills
00109632 - The Enchantment skill is increased by your chosen number of units.
0007A106 - Increases attack with two-handed weapons
0007A104 - The number of coins per item decreases
0007A103 - Increases stealth skill Selected percentage
0007A102 - The skill of improving weapons and armor is increased
0007A100 - pickpocket success increases
000D6933 - increases the skill of eloquence
0007A0FF - Increases damage from one-handed weapons
0007A0FC - Hacking is facilitated by the number of percentages you have chosen
0007A0FB - The skill of wearing light armor increases
0007A0F9 - Heavy armor wear skill increases
0007A0F3 - Shield block increases your chosen percentage
000F6906 - The success of eloquence increases the number of percent you have chosen
0007A0FE - Bow damage increases by the percentage you choose
0008B65C - Created potions become stronger than your chosen percentage
0003EB29 - Enchantment of the selected item is more powerful by the number of units
0049507 - Increased stamina
00049504 - Increases magic
000493AA - Increase health
00109630 - Magic restores the amount of interest you have chosen
0007A105 - Restoration of stamina your chosen percentage
0007A0FD - Magic restores the amount of interest you have chosen
0007A0F8 - Health is restored by the percentage you choose
To increase resistance
00109638 - Increased resistance to electricity
00109637 - Increased resistance to magic
00109636 - Increased resistance to cold
00109635 - Increases resistance to fire
00049295 - Increased resistance to electricity
000FF15E - Increases resistance to poisons
000B7A35 - Increases resistance to magic
00048F45 - Increases resistance to cold
00048C8B - Increases resistance to fire
00100E60 - Increased disease resistance
On spells
00109634 - Recovery spells are consumed more slowly
00109633 - Illusion spells cost more slowly
00109631 - Destruction spells consume more slowly
0010962F - Witchcraft spells are consumed more slowly
0010962E - Change spells consume more slowly
0007A101 - Recovery spells are consumed more slowly
0007A0FA - Illusion spells are consumed more slowly
0007A0F6 - Destruction spells are consumed more slowly
0007A0F5 - Witchcraft spells are consumed more slowly
0007A0F2 - Spell changes are consumed more slowly
0010E809 - All spells cost 3% less magicka
Miscellaneous
0008850D - Time between shouts is reduced by 20%
000EE5c4 - Enchant Namira's Ring
000F82FF - Additional transformations for the werewolf for the number of units you have chosen.
000F8475 - You receive the Ancient Mask
0010FC14 = Mask - heal or summon a priest
00092A57 - A mask that reduces the noise of your movement
00092A48 - You can swim underwater without choking
0007A0F4 - The amount of weight increases
00017120 - Increases armor class by one.
000FF15C - Sneak attacks with one-handed weapons deal twice as much damage
000424E2 - Damage without weapons
Weapon Enchant ID
PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - Get an item with the specified enchantments.
PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get a Steel Sword (00013989) enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).
To increase the charge, equip the required weapon whose charge you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - charge the weapon in your right hand per N charges
0004605A - Deals fire damage. Ignited take additional damage.
0004605B - Increases Cold Damage and increases stamina
0004605C - Increases Electric Damage, takes away magic from the enemy
0010A273 - Inflicts the number of units you have chosen on the enemy.
000AA157 - Absorbs the enemy's stamina
000AA156 - Absorbs magic from an enemy
000AA155 - Absorbs health from an enemy
0005B44F - Takes away magic from the enemy
0005B450 - Takes away a certain number of units of strength
000FB409 - Drain health from the enemy
Additionally
0002C593 - Elemental rage (effect after shouting - increases combat speed)
000FEFBC - Light of Meridia - increases Damage to undead, explosion chance, causing fear in the enemy
0010B116 - Silver Damage (Silver Sword)
000F23F9 - Elf Slayer
0010582E - Additional damage to the Nords
00105831 - Additional damage to animals
0003B0B1 - Deals additional damage under the moons
000ACBB5 - Summoned Daedra are banished back to Oblivion
000ACBB6 - Chance to paralyze the enemy
000F5D15 - Additional damage to trolls
0005B46B - The undead take flight
000F5D24 - Fills a soul gem
000FB404 - Holdar's Soul Capture
0010FAF1 - unknown
0005B452 - unknown
00069CE6 - Bound sword FX
000C5BE1 - Bound Bow FX
000C5BE0 - Bound Ax FX
000BEE93 - Creatures and people take flight
0005B451 - Creatures and people take flight
000BEE94 - Creatures and people take flight
001019D6 - Increases Blacksmithing and deals increased damage with electricity
Pentagrams of Souls designed to enchant items: weapons, armor, armor, rings and amulets. To create an enchanted item in TES5, you need to know the corresponding enchantment, have in your inventory, preferably a great one, and a non-magical weapon or piece of armor. Weapon Enchantment applied only to weapons. The strength of the enchantment is adjusted using the slider. Stronger enchantments absorb more energy on each hit, meaning the weapon will need to be reloaded more often with soul gems. Some armor enchantment can only be applied to specific types or pieces of armor. To do this, you must first select the armor that will be enchanted, and then the available enchantments - or vice versa. The soul gem used determines the strength of the spell. Enchantments for armor, amulets and rings work constantly, they do not need to be recharged. Learning new enchantments in TES5 occurs by destroying items on the pentagram of souls, after which the extracted property can be used to enchant any number of items. Items with various enchantments are often sold from merchants in cities (the assortment of goods is randomly updated every 48 hours) or obtained independently while wandering Skyrim. Pentagrams of Souls, like alchemy laboratories, can be installed in for convenience, which become available for purchase after completing tasks for the jarls.
With the Enchantment skill developed to the maximum, two different properties can be applied to one item. When things are destroyed, only the enchantment property is extracted, but its characteristics when applied depend on the character's skills. For example, if you destroy an item with the property of paralysis for 4 seconds, then you will no longer be able to cast an enchantment of the same strength on another item with an undeveloped Enchantment skill, they will be weaker, so you will have to develop the skill and drink special potions to strengthen it. Artifacts and unique items cannot be destroyed on soul pentagrams to study their magical properties.
Weapon enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):
- Hunter's Prowess(Huntsman's Prowess) - Animals receive additional damage.
- Exile(Banish) - Daedra summoned below a certain level are banished back to Oblivion.
- Elven Sword of Expulsion - 000be1f9.
- Soul trap(Soul Trap) - if the enemy dies within a certain time, his soul falls into the soul stone.
- Steel ax to catch souls - 000a6982.
- Silent Moon Magic(Magic of Silent Moon) - under the moons, the enemy receives additional burn damage.
- Lunar Iron Mace - 0003b0bf.
- Fire Soul Trap(Fiery Soul Trap) - the enemy takes fire damage, and if he dies within a certain time, his soul falls into the soul stone.
- Steel Ax of Ardent Souls - 00040002.
- Scare away the undead(Turn Undead) - Undead below a certain level scatter in a panic for a short time.
- Blessed Hunting Bow - 000a735a.
- Paralysis(Paralyze) - the enemy is paralyzed for a short time.
- Ebony Bow of Binding - 000bf410.
- Stamina Absorption(Absorb Stamina) - a fixed amount of strength is drawn from the enemy.
- Elven sword of threshing - 000be1f7.
- Health Absorption(Absorb Health) - A fixed amount of health is drawn from the enemy.
- Elven Sword of Devouring - 000be1f0.
- Magic Absorption(Absorb Magicka) - A fixed amount of magicka is drawn from the enemy.
- Elven Weaning Sword - 000be1f3.
- Fear(Fear) - Creatures and people below a certain level scatter in panic for a short time.
- Elven sword of fear - 000be1fa.
- Stamina Damage(Stamina Damage) - the enemy loses a fixed amount of stamina.
- Steel Ax of Fatigue - 000a6984.
- Magic damage(Magicka Damage) - the enemy loses a fixed amount of magicka.
- Iron Sword of Loss - 0005b475.
- fire damage(Fire Damage) - The enemy takes fixed fire damage and ongoing burn damage.
- Elven Sword of Incineration - 000be1fd.
- Cold Damage(Frost Damage) - The enemy takes cold damage and loses a certain amount of strength.
- Ancient Nordic War Ax of Cold - 000ddd6d.
- Electric Damage(Shock Damage) - the enemy takes damage from electricity and loses a certain amount of magic.
- Steel Ax of Electricity - 000a697d.
- Chaotic Damage(Chaotic Damage) - the enemy can simultaneously receive damage from each of the three elements: fire, cold and electricity.
- Baton of the Protector - 0301a578.
Item enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):
"+" - enchantment can be used with a marked item, "-" - cannot. The "ID" field contains the identifiers of items with the desired enchantment properties. They can be added via the console with the player.additem 1 command, and then disassembled into a pentagram of souls, saving time searching. For example, you need to quickly get a water breathing necklace in order to break it and extract the “Water breathing” property: to do this, open the console with the [~] key, enter the player.additem 000fc067 1 command, press . When you hover over the identifier, the name of the item that will be added to the inventory appears.
Property | Description | Armor | Helmet | Gloves | Boots | Shield | Amulet | Ring | ID |
---|---|---|---|---|---|---|---|---|---|
water breathing(Waterbreathing) | Enchantment allows you to breathe underwater | - | + | - | - | - | + | + | 000fc067 |
Stamina Boost(Fortify Stamina) | Enchantment increases maximum stamina by n% | + | - | - | + | - | + | + | 000fcef8 |
Health Boost(Fortify Health) | Enchantment increases maximum health by n% | + | - | - | - | + | + | + | 000fcefd |
Fortify Magic(Fortify Magicka) | Enchanting increases maximum Magicka by n% | - | + | + | - | - | + | + | 0010dd3a |
Increasing the Art of the Trade(Fortify Barter) | Enchanting improves merchant prices by n% | - | - | - | - | - | + | - | 0010df4b |
Fortify Skill: Alchemy(Fortify Alchemy) | Enchanting increases the power of potions and poisons you create by n% | - | + | + | - | - | + | + | 000fc004 |
Skill Up: Blocking(Fortify Block) | Enchantment increases the amount of damage absorbed when you block by n% | - | - | + | - | + | + | + | 0010df1d |
Skill Up: Hacking(Fortify Lockpicking) | Enchanting makes it easier to pick locks on doors and chests | - | + | + | - | - | + | + | 000b504e |
Fortify Skill: Recovery(Fortify Restoration) | Enchantment reduces the cost of magicka for spells of the restoration school | + | + | - | - | - | + | + | 000fc031 |
Magic Recovery and Regeneration Boost(Fortify Restoration & Magicka Regeneration) | Enchantment reduces magicka cost for spells of the school of restoration and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 0010d682 |
Skill Upgrade: Two-Handed Weapons(Fortify Two Handed) | Enchantment increases two-handed weapon damage by n% | - | - | + | + | - | + | + | 00100e50 |
Skill Up: Change(Fortify Alteration) | Enchantment reduces the magicka cost of alteration spells | + | + | - | - | - | + | + | 000ff7de |
Increase change and magic regeneration(Fortify Alteration & Magicka Regeneration) | The enchantment reduces the magicka cost of alteration spells and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 00101778 |
Fortify Skill: Illusion(Fortify Illusion) | Enchantment reduces magicka cost for illusion spells | + | + | - | - | - | + | + | 0010cfd2 |
Fortify Illusion and Regenerate Magicka(Fortify Illusion & Magicka Regeneration) | Enchantment reduces magicka cost for illusion spells and increases magicka regeneration speed | + | - | - | - | - | - | - | 0010d679 |
Skill Up: Pickpocketing(Fortify Pickpocket) | Enchantment increases the chance of successful pickpocketing by n% | - | - | + | + | - | + | + | 00100e32 |
Fortify Skill: Sorcery(Fortify Conjuration) | Enchantment reduces the cost of magic for spells of the school of witchcraft | + | + | - | - | - | + | + | 000fc00d |
Increasing sorcery and magicka regeneration(Fortify Conjuration & Magicka Regeneration) | Enchantment reduces magicka cost for spells of the school of witchcraft and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 02015cbf |
Fortify Skill: Blacksmithing(Fortify Smithing) | Enchanting increases the quality of crafted armor and weapons by n% | + | - | + | - | - | + | + | 0010df21 |
Skill Up: Light Armor(Fortify Light Armor) | The enchantment increases your Light Armor skill by n points. | + | - | + | - | - | + | + | 000acc94 |
Skill Upgrade: One-Handed Weapon(Fortify One Handed) | Enchantment increases the damage of attacks with one-handed weapons by n% | - | - | + | + | - | + | + | 00100e2d |
Fortify: Destruction(Fortify Destruction) | Enchantment reduces magicka cost for destruction spells | + | + | - | - | - | + | + | 0007a125 |
Increased destruction and magicka regeneration(Fortify Destruction & Magicka Regeneration) | Enchantment reduces magicka cost for destruction spells and increases magicka regeneration speed | + | - | - | - | - | - | - | 02015cba |
Fortify Skill: Stealth(Fortify Sneak) | Enchantment increases the chance of being undetected by n% | - | - | + | + | - | + | + | 000d53f2 |
Skill Upgrade: Shooting(Fortify Archery) | Enchantment increases bow and crossbow damage by n% | - | + | + | - | - | + | + | 000fc02b |
Skill Up: Heavy Armor(Fortify Heavy Armor) | The enchantment increases your heavy armor skill by n points. | + | - | + | - | - | + | + | 00100e10 |
Increased carry weight(Fortify Carry Weight) | The enchantment increases the maximum carry weight by n. | - | - | + | + | - | + | + | 000d53e7 |
Skill Up: Unarmed Combat(Fortify Unarmed) | Enchantment increases melee damage by n% | - | - | + | + | - | + | + | 0010a06a |
Increased stamina regeneration(Fortify Stamina Regeneration) | Enchantment increases stamina regeneration rate by n% | + | - | - | + | - | + | - | 00100e55 |
Increased health regeneration rate(Fortify Health Regeneration) | Enchantment increases health regeneration rate by n% | + | - | - | - | - | + | + | 00100e51 |
Magic Regeneration Boost(Fortify Magicka Regeneration) | Enchantment increases magicka recovery speed by n% | + | + | - | - | - | - | + | 000c5d11 |
Mute footsteps(muffle) | Enchantment allows you to move silently and sneak | - | - | - | + | - | - | - | 000d5371 |
disease resistance(Resistant disease) | Enchantment increases disease resistance by n% | + | - | - | - | + | + | + | 00100e65 |
Magic resistance(Resistant Magic) | Enchantment increases resistance to any magic by n% | - | - | - | - | + | + | + | 0010dfb8 |
fire resistance(Resistant Fire) | Enchantment increases resistance to fire by n% | - | - | - | + | + | + | + | 000ad55e |
Cold resistance(Resistant Frost) | Enchantment increases cold resistance by n% | - | - | - | + | + | + | + | 0001b3d0 |
Electricity resistance(Resistant Shock) | Enchantment increases resistance to electricity by n% | - | - | - | + | + | + | + | 000ad4d1 |
Poison Resistance(Resistant Poison) | Enchantment increases resistance to poison by n% | + | - | - | - | + | + | + | 00100e5f |